r.e.B.E.R.t.h. has been in development for some time now. It started in January 2014 between Eric Robinson and Adriel Wallick during some of their downtime. The development of r.e.B.E.R.t.h., back then, lead to the creation of the Koreographer tool that now serves as the backbone for a handful of Unity games.
When the decision was made to move full-steam ahead on Koreographer, the r.e.B.E.R.t.h. project was cancelled indefinitely.
It got a breath of air when the concept was taken to do a quick demo of what could be done with – what we’re calling –proactive audio; audio that drives game events. Again, it was back-burnered indefinitely after the demo was completed.
About a year ago, we picked r.e.B.E.R.t.h. back up as its own product with Larry Hong, and Evan Quinlan on Audio and Code. We built a version of the game for Playcrafting Boston that showed of the strong musical aspects of our idea. Once we proved that our game concept had legs, we pushed for a new build to coincide with Boston Festival of Indie Games; this time with artist Jacques Peña.
Last night we showed off the game to Playcrafting NYC for their Fall Expo. We had fantastic turnout and we were able to get a few more people interested in what r.e.B.E.R.t.h. will become. We have a 6 month road ahead of us to build a new demo that will show what r.e.B.E.R.t.h. really is.
Stay tuned for updates. They will be coming!